Mega Man Battle Network (Part VII)

They've stolen our Crystal Light! Those jerks! It's interesting how they say "good tasting" water and not "clean, healthy water". Also, Lan totally tells Mega Man to "pull out" here. I'm pointing this out because I am mature.

After a little bit of PLOT DEVELOPTMENT, our day starts off with Mega Man receiving some mail from Roll, and you having to go on a short errand to bring a reply back to her. You can also get a Recover50 L on Mayl's homepage (it said before you couldn't decode the data). After this you are free to roam around the net a bit more. By now you might be a bit better prepared to take on some of the deeper levels of the net.

... As long as you're more careful than I was. While we're on the net, you can head on over to Area 3 if you wish and hunt down Stone Man V3 for his second and third grade chips.

I only got this one for now because a) I don't think I have good enough chips to S-Rank him, currently, and b) I'm probably not going to use any of his chips at any point, and I want to get going to the next main section. But of course, I still have much to do beforehand.


This and this, for instance. (I also got Guts Man's V2 chip but didn't see the sense in putting a picture of both... even though I did it for Fire Man.)

We are supposed to meet Mayl, but when we get to the Metro Station, we are informed that she hasn't been here. That's strange. If you go to her house it just says that you hear the sound of running water. I wasn't sure what I was supposed to do at this point, so I just went to the Government Complex to see if Sal had finished upgrading Wood Man yet. And she had.

Note: I am still terrible at fighting this guy.

Inside the complex, in the southwestern corner you will find a man looking for a Howitzer H chip. I have no idea what this is, let alone where to find one. So we'll be coming back to that. (Maybe)

Also in the northwest, is a man complaining about a malfunctioning vending machine. Why don't we jack in and check it out?

Inside you'll find this guy, who turns out to be a low-class WWW navi. Go ahead and take him out.
For the battle you get 2000 Zennys, and from the man outside the machine you'll get a Repair G. Laaaaame.

On the up side, a girl in the water treatment section (apparently you never gave your dad's ID back) will take the Repair H we got for our Dash G and give us a Hammer M for it.

Also, in the room with the computer terminals, you can challenge Dr. Froid and Ice Man again.

With these events out of the way, I returned to ACDC town where Mayl showed up and told me to go ahead to Dentown without her. Whatever you say, lady!

By the time you leave Dentown's Metro Station, you will have received two bits of mail. The second one is most important, as it contains the Roll2 R chip.  Somewhere along your travels you will also get a few e-mails regarding some events at the water treatment facility.

One screen north and then another west, you will come across a part of Dentown containing a summer school. These lockers contain a Barrier R chip, and if you jack into the blackboard you can get a PowerUp.

In the northeastern end of town (Block 2) you will find a shop. Inside, along the eastern wall is a large jar that you can jack into for a Quake3 C. Also you can challenge the lady behind the till to a Net Battle.


Skull Man
600 HP

Skull Fire: Skullman breathes a couple poofs of fire at you, move kind of slowly, travel in a straight line.

Skull Tomahawk: He summons two tomahawks that spin around your area. Still kind of slow, but it can be difficult to dodge them and the fire at the same time.

Skull Smash: A giant skull falls from the sky

Also, even though we haven't gotten to the apocalyptic scenario yet, there was so much sidequesty stuff that I think I'm going to end part seven here. See you guys next time!

Continue to part VIII --->

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